This week we got some feedback on our prototype. Some of our classmates played our game and told us if they liked it or addressed things we may need to change or could add.
Firstly and most importantly, people liked our game!
At least 50% of the people who played our game gave us a 4/5 star rating
I think some of the (and probably the only two) issues was how the camera moved and moving the manta-ray itself.
We will be fixing the camera movement to make it look smoother or potentially making it a linear game. Which means we may need to rework the layout of the levels. However, for the issue regarding how to move the manta-ray, I have already designed the tutorials images that will help guide the player on how to move in the game, they just weren't implemented yet for the prototype. The tutorial images are semi transparent so that you will be able to see more of the game and what you are doing while you learn.
Tutorial Images Below:
The only tutorial image I don't have is for the boost - as that is a spinning animation and is easier to show with the 3D model.
Some of the feedback was suggested that we have the option to change the colour of the manta-ray's skin. This could be a fun bit of 'juice'. This is a new use of the word for me too. Basically, the word 'juice' is to show fun elements or the interactions that the player will have and find in the game.
Our 'juicy' elements are that the manta-ray does a spin when you activate the boost mechanic of the game and the fact that the fish you collect, follow you through the level. There are also more 'juicy' elements such as the sound effects and we plan to add other aspects such as camera shakes when you bump into things.
Another fun thing is that I will be making 3D corals for the main game. I need them for my final year project as well, so I thought I could start making them sooner and we can use them for the game. I will explain more and show you photos in the next entry.
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